0.0.9, What's new? what's going on?


Well! here we are, it's been a long road to 0.0.9, but we've made it (almost!)

At this moment, a script is running to re-balance all the baddies, because I'm no good at that sort of thing, but more on that maybe in another post!

So lets start off by talking about what's NEW in 0.0.9, what can people expect to see slightly different!

CONTENT

The first thing people may notice is they are NOT where they left off, in fact, things look a bit different, the previous release had a total of 3 maps, while now there's a total of NINE(!!) maps to explore, full of new enemies, new drops, new equipment, and new quests.

UX  CHANGES

There have been a bunch of more subtle changes as well added, such as notices when new items are obtained, chat commands, and more

A SIGN OF THINGS TO COME

What's new, but feels underwhelming? skills!  As you level up you now gain skill points, and those points can be used to buy skills, not much at the moment, but it's the foundation to the class system coming in 0.1.0!

So.. lets get into it, what has really changed?

CONTENT

  • 6 New Maps
  • 18 New Enemies
  • 21 New Quests
  • 3 New Bosses
  • 4 New Skills
  • 4 New Enemy Modifiers
  • Audio and Music
  • 100+ New Equipment Items
  • Countless New Usable and Misc. Items
  • New, More Useful Chat Commands
  • Status Effects

COSMETIC CHANGES

  • Badges to Notify of New Items
  • More Readable Stats
  • Status Effect Animations
  • Weather Effects

BALANCING

  • All Enemies Have Been Re-Balanced
  • Magic Item Affixes Balanced

Files

index.zip Play in browser
Dec 03, 2021

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