0.0.9, What's new? what's going on?
Well! here we are, it's been a long road to 0.0.9, but we've made it (almost!)
At this moment, a script is running to re-balance all the baddies, because I'm no good at that sort of thing, but more on that maybe in another post!
So lets start off by talking about what's NEW in 0.0.9, what can people expect to see slightly different!
CONTENT
The first thing people may notice is they are NOT where they left off, in fact, things look a bit different, the previous release had a total of 3 maps, while now there's a total of NINE(!!) maps to explore, full of new enemies, new drops, new equipment, and new quests.
UX CHANGES
There have been a bunch of more subtle changes as well added, such as notices when new items are obtained, chat commands, and more
A SIGN OF THINGS TO COME
What's new, but feels underwhelming? skills! As you level up you now gain skill points, and those points can be used to buy skills, not much at the moment, but it's the foundation to the class system coming in 0.1.0!
So.. lets get into it, what has really changed?
CONTENT
- 6 New Maps
- 18 New Enemies
- 21 New Quests
- 3 New Bosses
- 4 New Skills
- 4 New Enemy Modifiers
- Audio and Music
- 100+ New Equipment Items
- Countless New Usable and Misc. Items
- New, More Useful Chat Commands
- Status Effects
COSMETIC CHANGES
- Badges to Notify of New Items
- More Readable Stats
- Status Effect Animations
- Weather Effects
BALANCING
- All Enemies Have Been Re-Balanced
- Magic Item Affixes Balanced
Files
Nightscapes
Status | In development |
Author | Ian Lomas |
Genre | Adventure |
Tags | 2D, Action RPG, Fantasy, Pixel Art, Retro |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- 0.0.9 Is on its way!Oct 21, 2021
- 0.0.7 Is out!May 06, 2021
- 0.0.6, and getting ready to open up to Itch!May 04, 2021
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